* Character ( <span style="line-height: 1.5;">[[Character Creation and Advancement|Creation/Advancement]]</span> - <span style="line-height: 1.5;">[[Skills]]</span> - <span style="line-height: 1.5;">[[Morphs]]</span> - <span style="line-height: 1.5;">[[Traits]]</span> )
* Combat ( <span style="background-color: #ffffff; line-height: 1.5;">[[Action Turns and Initiative|Actions]]</span> - <span style="background-color: #ffffff; line-height: 1.5;">[[Combat|Combat Turn]]</span> - [[Action and Combat Complications|Complications]] - [[Physical Health, Healing, and Repair|Healing]] )
* <span style="line-height: 1.5;">[[Gear]] ( [[Personal Augmentations]] - [[Weapons]] - [[Armor]] )</span>
* <span style="line-height: 1.5;">Social ( [[Background|Backgrounds]]</span> - <span style="line-height: 1.5;">[[Faction|Factions]]</span> - [[Reputation and Social Networks|Social Networks]] )
* Sensory ( [[Using Enhanced Senses|Enhanced Senses]] - [[Sensor Rules|Sensors]] [[Sensor Rules#Using%20Multiple%20Sensors|Chart]] )
* [[The Mesh|Mesh]] ( [[Mesh Capabilities|Capacities]] [[[Mesh Capabilities#MeshInformationAvailable|Info]]] )
* Misc ( [[Characters|NPCs]] - [[Gamemastering and Administration|Awarding Rez]] )